Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. I was thinking about getting this game, but I don't have a joystick yet.

Is it worth getting before I get a joystick? Or is it pretty unplayable without one?

Joystick-To-Mouse Emulator

Showing 1 - 15 of 15 comments. I will just say no.

use mouse as joystick

If you want to play without a joystick, setup a gamepad analog stick for flight control and then it becomes playable but to not have an analog control method is redonkulous for trying to play this game. I'm wondering where all this play with the mouse thing keeps comming from, is it from warthunder? I'm gonna get a joystick throttle and rudder pedals eventually all at once. Just not now. Most people don't want to spend the money on a Originally posted by Alpha Goddess of Sass :.

Last edited by marklar ; 29 Aug, am. Hadji View Profile View Posts. A lot use multiple monitors and external MFD's etc as well. And I sure hope it never will be! This sim is not playable without a joystick.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again.

If nothing happens, download the GitHub extension for Visual Studio and try again. A simple vJoy virtual joystick feeder program which converts mouse to joystick. Written in C. Runs only on Windows. This program reads data from the mouse and feeds it to vJoy, which simulates a joystick.

I wrote this so that I could play the win32 version of Tie Fighter without a joystick. Side to side movement of the mouse is mapped to the joystick's X axis. Left click is joystick button 1, right click is joystick button 2. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Sign up. Requires windows because it uses vJoy. C Branch: dotnet. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again.

Latest commit Fetching latest commit…. MouseToJoystick A simple vJoy virtual joystick feeder program which converts mouse to joystick. How to use it Compile from source or download the binary may require. Tie Fighter. You signed in with another tab or window. Reload to refresh your session.Advanced Search. If this is your first visit, welcome! Please note that you will need to register to use many of the site's best features, including downloading files and posting messages.

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Results 1 to 5 of 5. Thread: Mouse as joystick Thread Tools Show Printable Version. Join Date Apr Posts Mouse as joystick I apologize if I've already posted this question. I posted it earlier, but I can't find it. When flying, right-click the screen and choose "Use Mouse as Joystick".

Hey, thanks. I can't believe I didn't think of that. One more thing - after flying with the mouse for a while, all of a sudden the "neutral" position moved to the left about halfway to the left edge of the screen.

Any idea why? Originally Posted by PlainDave. Originally Posted by mrzippy. Yeah, it's because you aren't using a real joystick! Teat yourself! You'll be amazed at the difference! Similar Threads Mouse-as-yoke and mouse pan view messed up by going in and out of full screen mode By cmhodge in forum FSX.

Replies: 1 Last Post:AM. Mouse disrupts joystick problem By big80 in forum FSX. Replies: 2 Last Post:AM. Mouse cursor invisible until mouse moved. By dmb in forum FS Replies: 8 Last Post:PM.Home Discussions Workshop Market Broadcasts. Change language.

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Install Steam. Store Page. Global Achievements. Hi, I would like to play Tie Fighter 98 with a mouse as for the 95 version.

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I have found some freewares which are joysticks emulators : VJoy, PPJoy But I don't know how to set them to get the mouse as a joystick while playing. Seems like specific mouse scripts are required what would be possible with GlovePie?

If someone has a solution i will be very thankfull ;o And please the answers with links to Amazon or Ebay to offer me a joystick you put them Hell you know what I mean! Last edited by TheGrimReaper ; 11 Dec, am. Showing 1 - 7 of 7 comments. OK working fine thanks a lot!!! Wait how do you compile all these files? That's not included in the instructions Originally posted by bob ross and chill :.

Vode View Profile View Posts. Thanks for the links, I was a bit confused by this requirement as I'd played the original with a combination of joystick and mouse back when it was new! Originally posted by Vode :. Per page: 15 30 Date Posted: 11 Dec, am. Posts: 7. Discussions Rules and Guidelines.Joystick-To-Mouse allows the joystick to position the mouse cursor and enables the joystick buttons to operate as mouse buttons.

Joystick-To-Mouse has been widely acclaimed in the Assistive Technology community because it provides computer access and control via joystick to physically challenged users on a Windows platform. Joystick-To-Mouse has been widely accepted by children, recreational users, and other users who prefer the joystick over the mouse or trackball. What's New in Version 2. Joystick-To-Mouse can be run in Absolute or Relative modes, can assign keystrokes macros to buttons, allows use of up to 32 joystick buttons at one time, and can work concurrently with any mouse, trackball, pointing device or switch.

Re-assign mouse button commands to up to 32 joystick buttons, including Click, Drag, and Double Click. A dwell timer can even send mouse clicks automatically. You can store up to keystrokes in macros assigned to a joystick button, or select from over 80 pre-defined functions. Joystick-To-Mouse supports all types of program options and advanced settings to satisfy virtually any individuals needs.

Joystick-To-Mouse works with any joystick or gameport compatible controller that connects via the PC or Sound Card gameport. Older versions available for older versions of Windows. Seamless operation from Joysticks, Game Controllers, and any other gaming device that is handled like a joystick in Windows Control Panel. Joystick-To-Mouse is a standard Windows Application and does not require any special drivers, and should work with all keyboard and mouse emulation drivers that are compatible with the ones that ship with Microsoft Windows.

In simple terms, the software transforms game controller USB device events into mouse and keyboard events. The software allows a user on a joystick to completely control windows, but can also turn a driving wheel into a computer interface device, or allow an intra-oral camera to take pictures. Version 2. Download Joystick-To-Mouse demo and use its Licensing Manager to purchase a license Acts just like a Mouse, Trackball, or any other Pointing Device Joystick-To-Mouse can be run in Absolute or Relative modes, can assign keystrokes macros to buttons, allows use of up to 32 joystick buttons at one time, and can work concurrently with any mouse, trackball, pointing device or switch.

Minimizes Keystrokes, Clicks and Menu Selections with simple Macros You can store up to keystrokes in macros assigned to a joystick button, or select from over 80 pre-defined functions. Configuration Flexibility Joystick-To-Mouse supports all types of program options and advanced settings to satisfy virtually any individuals needs.

use mouse as joystick

What users are saying Great Program Cool This is really neat! Technical Information Joystick-To-Mouse is a standard Windows Application and does not require any special drivers, and should work with all keyboard and mouse emulation drivers that are compatible with the ones that ship with Microsoft Windows. Order - Joystick-To-Mouse NowLogin Register.

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Joystick 2 Mouse

Hi, currently when I attempt to configure my laptop's mouse as the control stick of a GameCube it is set up so that the speed at which the mouse is moving corresponds to how far the control stick is tilted. I was wondering if it is possible to configure the mouse to work as the control stick such that the cursor's distance from the center of the screen corresponds to how much the control stick is tilted.

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There are many games for which this would be useful for play when one does not have access to a joystick or controller to attach to the computer, primarily when being able to quickly make precise movements of the control stick is required pikmin for example.

Any help or ideas of alternate setups would be appreciated. Billiard26 Developer. HawaiianPunch Posting Freak.

use mouse as joystick

This brings up a bug: If you click Up, then move the mouse up Dolphin records the sharp up movement, not an analog movement that you get from setting it manually. It's not a bug. It detects relative mouse movement which I think is more often desired.

Absolute mouse position is what you wanted.

use mouse as joystick

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Thread Modes Mouse as gamecube control stick. Find Reply.Quick links. In a old thread I saw a post from a moderator saying that "This release includes keyboard, mouse and joystick emulation.

Thank you. For a such great device, software control is very poor. With further versions you are not evolving but regressing. Good luck - I haven't properly figured out xce - it was painful to setup. AFAIK, the functionality still works if you configure it yourself. If you make some configuration change like change the scaling or filtering using the device or GUI while your game is running, the driver will create a KMJ Keyboard, Mouse, Joystick cfg for you.

You then have to edit the settings manually because it doesn't have much assigned to the axes.

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Look at the JoystickTemplate. When your game is running, hovering over the 3Dx icon in the systray should show your filename in use. Even so, this just gives you basic support of the joystick.

The SN2vJoy program mentioned does seem to have a much more substantial interface and range of settings. Now that I had some free time I tried to do your way and used that template for elite dangerous for now. Is working fine with a few exceptions. Any ideas? Short answer is that if you hold a direction for seconds it repeats the input then freezes, stops all input and starts throwing random movement which is probably what you're seeing.

I've pissed away my entire weekend because of this thing. Good luck going the joystick route but honestly it looks grim. The dominant filter in the GUI will only send one axis at a time, so you can see better what is going on. When too many inputs get sent simultaneously it often confuses applications.

Some of our devices have an automatic calibrate in the firmware, especially wireless devices. If you hold a constant value for too long, it will think the device is falsely drifting and will recalibrate itself. When you release the cap, the springs will return the device to the mechanical center and it will think you are pushing the opposite direction.

Then it will auto-calibrate itself again later. You can run the joystick control panel to test the device. Save this cfg file into the ProgramFiles Then run joy. All rights reserved. That was the answer. All axe binds are working correctly now.

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Thank you for support. First problem was solved so this is just for curiosity. I have used that JoystickTestProgram. Reverting to the old, rigid approach of the native GUI with 3DxWare 10 was a huge step backwards in my concern. Since then I continue coming back to check if there's som improvement on that.

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